![]() Not the biggest pest, but they do eat power quickly in high numbers. Number and strength scales based on caps, junk, population, etc. Initially not well armed or damaging, they can still put a dent in your resources and stimpack stockpile. Raiders are the stock attackers of the game. Fires in survival mode are particularly fatal when a room is upgraded and understaffed, or has low level dwellers. Here's the hazards and triggers you need to know to get started. There are longer breaks in events, that's just an example of it being hectic. Here's an example of 20 minutes play at 45 dwellers:. One of my early survival mode vaults was wiped out that way, as I wasn't up to scratch with weapons or stimpack production. It can be pretty relentless if you get multiple Deathclaw attacks back to back. Now we have to figure how to NOT make the front page!įind the first group of settlers to get attacked by Raiders.Events happen more frequently in Survival mode. It seems like if you get mentioned in the New Boston Bugle, you end up with your head on a Raider pike. How he got in my pajamas I'll never know." Vault-Tec wants you to check up on some.experiments we're running in other Vaults.Ĭheck in on the experiments in other vaults. You've been invited to play Lose Your Head! Answer the questions or. We should try to get our hands on this collector's item before those Raiders ruin it. Handy, still in his original box, in an abandoned industrial building. We've heard that local Raiders have found a brand-new Mr. It's up to you to investigate.įind the source of the Vault 233 distress signal.įollow up on the old distress signal emanating from Vault 233! You've picked up a distress signal emanating from the supposedly abandoned Vault 233. Rescue the settler trapped in the Corvega Factory. He says he's captured a settler and taken him to the nearby Corvega Factory. I've found a ransom note written by a Raider Boss named Willard Glover. I should follow the map and unlock the secrets this Vault has to offer. I've discovered a map leading to Vault 242, where the “Dwellers” were all creatures rather than humans. if you can get past the Deathclaw that's guarding them! Time to break out the big guns!Ĭlaim the supply stash in the abandoned Vault.Ĭlaim a stash of supplies. How he got in there, nobody knows, but you won't get to the stash without facing him first. That abandoned Vault stocked with supplies? That's Deathclaw territory now. Quest Reward Location Single-stage quests Quest nameĪ Raider calling herself the Queen of the Deathclaws has been terrorizing the Wasteland!ĭefeat an Alpha Deathclaw and the Raider controlling it. Handy walks through the rooms in his assigned floor he will sometimes say "clever" things. A box will appear in all storage rooms regardless of the number of Mister Handies within the vault. When a Mister Handy is added to the vault, a Mister Handy shipping box will appear in a storage room.Unlike dwellers, Mister Handies can be revived in survival mode.When a Mister Handy is destroyed, it explodes like a mini nuke.Once destroyed, they can be fully repaired for 2,000 caps or removed from the vault like a dead dweller. Damage just accumulates until they are destroyed. While Mister Handies take damage like a dweller, they cannot be healed.Its standard weapons are a flamer and built in rotary saw. Invaders will stop in each room and wait for it to catch up. A Mister Handy will follow invaders to fight them in every room on its floor.They do not trigger dwellers to gain levels or complete training levels. Responding to incidents is not optional but a Mister Handy can be dragged away temporarily. In the vault, a Mister Handy defaults to collecting resources but can be instructed not to.Handy is "full" it will return to the vault. Handy can collect/carry a maximum of 5,000 caps once a Mr. They do not collect weapons or outfits and they avoid all fights. Mister Handies in the wasteland collect only caps.A maximum number of five Mister Handies can be collecting caps in the wasteland simultaneously. Only one Mister Handy may be placed per floor in a vault.
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